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INI File  |  1998-12-15  |  2.3 KB  |  121 lines

  1. [henchmanAnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. checkedRoundingBug=1
  7. nMovement=13
  8. Movement0=attack
  9. Movement1=die
  10. Movement2=firedie
  11. Movement3=icedie
  12. Movement4=react
  13. Movement5=stop
  14. Movement6=walk
  15. Movement7=cdhm1
  16. Movement8=cdhm2
  17. Movement9=cdhm3
  18. Movement10=cdhm4
  19. Movement11=cdhm5
  20. Movement12=laugh
  21.  
  22. nRequiredLoops=7
  23. nSpecificLoops=6
  24. nTransitionLoops=0
  25.  
  26. ;Required Animations-------------------------------------------------------
  27. [movement0]
  28. frames0=16
  29. loop=hm_atack.kqs hm_atack 0.000000 1.0 0 0
  30. nCue=2
  31. cue0=0.062500 playsound hm_attac.aud
  32. cue1=0.500000 do
  33. nTransition=0
  34.  
  35. [movement1]
  36. frames1=91
  37. loop=hm_die.KQS hm_die 0.000000 1.0 0 0
  38. nCue=1
  39. cue0=0.000000 playsound hmindav.aud
  40. nTransition=0
  41.  
  42. [movement2]
  43. frames2=91
  44. loop=hm_die.KQS hm_die 0.000000 1.0 0 0
  45. nCue=1
  46. cue0=0.000000 playsound hmindav.aud
  47. nTransition=0
  48.  
  49. [movement3]
  50. frames3=91
  51. loop=hm_die.KQS hm_die 0.000000 1.0 0 0
  52. nCue=1
  53. cue0=0.000000 playsound hmindav.aud
  54. nTransition=0
  55.  
  56. [movement4]
  57. frames4=15
  58. loop=hm_react.kqs hm_react 0.000000 1.0 0 0
  59. nCue=1
  60. cue0=0.000000 playsound Hm_react.aud
  61. nTransition=0
  62.  
  63. [movement5]
  64. frames5=31
  65. loop=hm_stop.kqs hm_stop 0.000000 1.0 1 1
  66. nCue=0
  67. nTransition=0
  68.  
  69. [movement6]
  70. frames6=122
  71. loop=hm_stop.kqs hm_stop 0.000000 1.0 1 1
  72. nCue=1
  73. cue0=0.000000 playsound hm_walk.aud
  74. nTransition=0
  75.  
  76. ;Specific Animations-------------------------------------------------------
  77. [movement7]
  78. frames7=76
  79. loop=cdhm1.KQS cdhm1 0.000000 1.0 0 0
  80. nCue=1
  81. cue0=0.052632 playsound cdhm1.aud
  82. nTransition=0
  83.  
  84. [movement8]
  85. frames8=9
  86. loop=cdhm2.KQS cdhm2 0.000000 1.0 0 0
  87. nCue=1
  88. cue0=0.000000 playsound cdhm2.aud
  89. nTransition=0
  90.  
  91. [movement9]
  92. frames9=56
  93. loop=cdhm3.KQS cdhm3 0.000000 1.0 0 0
  94. nCue=2
  95. cue0=0.910714 playsound cdhm3b.aud
  96. cue1=0.142857 playsound cdhm3.aud
  97. nTransition=0
  98.  
  99. [movement10]
  100. frames10=57
  101. loop=cdhm4.KQS cdhm4 0.000000 1.0 0 0
  102. nCue=1
  103. cue0=0.385965 playsound cdhm4.aud
  104. nTransition=0
  105.  
  106. [movement11]
  107. frames11=96
  108. loop=cdhm5.KQS cdhm5 0.000000 1.0 0 0
  109. nCue=1
  110. cue0=0.208333 playsound cdhm5.aud
  111. nTransition=0
  112.  
  113. [movement12]
  114. frames12=29
  115. loop=hm_laff.kqs hm_laff 0.000000 1.0 0 0
  116. nCue=1
  117. cue0=0.000000 playsound hm_laff.aud
  118. nTransition=0
  119.  
  120. ;Transition Animations-----------------------------------------------------
  121.